﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using BeatEmUp.Menu;
using BeatEmUp.Characters.Enemies;
using BeatEmUp.HUD;
using BeatEmUp.Items.Weapons;
using BeatEmUp.Enums;
using Microsoft.Xna.Framework.Content;

namespace BeatEmUp.World
{
    class WorldManager
    {
        private GameManager gameManager;
        private Level level;
        private Config levelConfig;
        private BackgroundType backgroundType = BackgroundType.Scroll;

        private float worldPosition;


        public WorldManager(GameManager gameManager, Level level)
        {
            this.gameManager = gameManager;

            this.levelConfig = ConfigFactory.getConfigForLevel(level, gameManager);
            this.worldPosition = 0;
        }

        public void LoadContent(ContentManager content)
        {

        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime)
        {

        }

    }
}
